Game-in-a-post: Dim Corridor

I’ve been playing with some ideas lately for positionally-based toggle puzzles, similar in concept to the classic ‘Lights Out’ game, though I’ve primarily been thinking about one-dimensional puzzles. My first attempt was far too simplistic and easily beaten, though I have carried some of the ideas along into this little puzzler, which I call the ‘Dim Corridor’. This is a work in progress, but as of this version, the rules are as follows:

I haven’t messed around too much with methods for creating solvable levels, etc. I don’t know how much effort I’m going to put into this, the logic right now feels a bit too simple yet slow. But it’s a fun little diversion. The puzzles below are known to be solvable.