Game-in-a-post: Rolling Market
,Here it is! Game-in-a-post of ‘Rolling Market’, which I’m still pretty happy with, truth be told. Rules are here. This JS implementation has one bug I’m still aware of which lets you cheat during the endgame, so just… don’t do that until I fix it.
A few additional tips/thoughts on the game:
- $60 final score is pretty much the bare minimum. That’s like a game where I thought I was doing terribly the whole time, like I might end up with twenty bucks or something. Breaking triple digits is a success in my mind.
- Being mindful of volatility is crucial. If volatility is low, maybe you should influence something down by selling it to put it where you want it next turn. Likewise, you may have to sacrifice some buys, or perhaps you buy up to 4 hoping for a split. Use these shifts to your advantage – buy 1s until they turn to 2; chances are it’ll jump to 4 next turn and you’ve quadrupled your bucks.
- Along that vein, splits are a Good Thing. They can cost you, but it’s fairly minimal. Buying at 3, pushing up to 4, splitting, and then seeing a bunch of split shares jump back up to 4 is just… that’s how the big bucks are made. Mind your 4s, 2s, 1s.
Roll | Mvmt | Company | Value | Shares | Actions | |
---|---|---|---|---|---|---|
Buy | Sell | |||||
Buy | Sell | |||||
Buy | Sell | |||||
Buy | Sell |
Volatility: (Market Closed)
Cash: $
Cash: $
Turns remaining: (Click )