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SCorCh, Part Two

This is an old post from an old blog; assets may be missing, links may be broken, and my opinions may differ considerably by this point… Notably, this became FENipulator.
Couple of minor developments on the scorch front. First, I have a rough flowchart whipped up. There are likely flaws in this chart, but I wanted to quickly get my thoughts diagrammed out. PDF, or Graphviz/DOT. Development two is more or less just a vague thought. Since the main goal here is correspondence chess, and nothing terribly intensive, efficiency probably isn't the highest priority. Some sense of modularity could be achieved, at the expense of efficiency, by writing the FEN handler in C (or whatever) and leaving the rest of the task to builtins and shell scripting.

SCorCh - Simple Correspondence Chess

This is an old post from an old blog; assets may be missing, links may be broken, and my opinions may differ considerably by this point… Notably, this became FENipulator.
I've thought a lot in the past about correspondence chess, and the current state of such. There are a number of online solutions, most of them not so great. Twitter-based --ChessTweets-- is my current favorite solution (anyone who wants a fight, --@brhfl--) although the constant barrage of DMs from the system does get somewhat irritating. I use the somewhat clumsy XBoard with a variety of engines for the sake of analysis, but using it for correspondence is far from ideal.