Archive

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  1. 2023-12

    1. 31, We're back, babyyyy (& my 2023 music retrospective): Happy new year, here’s some music I listened to.
  2. 2023-08

    1. 23, File Managers: On a handful of file managers that I’ve been using lately.
  3. 2023-07

    1. 02, GemiNaut's clever solution to a peculiar problem: On a clever solution to the problem of visual distinctness with regard to content that is unstyled text.
  4. 2023-05

    1. 24, TOTP: It's not Google Authenticator: On data portability, how those six-digit two-factor authentication codes work, and why we should stop advertising them as ‘Google Authenticator.’
  5. 2023-01

    1. 14, Rawwwwwr, let's talk about Wavosaur: In which I talk about a straightforward donationware waveform editor, Wavosaur.
  6. 2022-12

    1. 29, Some things I have been meaning to write about but haven't: In which I briefly talk about the Steam Deck, a Brother label maker, reWASD, and an old Sony speaker.
  7. 2022-09

    1. 03, Revisiting the travel chess computer: In which I talk about the reasons that dedicated chess computers existed, the reasons they only exist as niche items anymore, and my experiences with a 1994 pegboard chess computer.
  8. 2022-07

    1. 21, A doughnut in my ear: the Sony Linkbuds: Having been listening to music on the Sony Linkbuds nearly exclusively for the past couple of weeks, I dive deep into my feelings about them.
  9. 2022-06

    1. 20, The low end of the high end: On the market segment that defines my daily driver Walkman, the Sony WM-DD11
  10. 2022-03

    1. 23, Commercial music media, a tier list: Ranking all of the physical media that I’ve bought commercial music recordings on.
  11. 2022-02

    1. 02, On Wordle and Fragmentation: The Gray Lady bought the word puzzle and now it’s dead to me.
  12. 2022-01

    1. 16, 2020 & 2021 Media retrospective: Some music, video games, and movies that I enjoyed that were released in the past two years.
  13. 2021-12

    1. 08, A dismal sea of color: On the demise of custom monochromatic displays like VFDs.
  14. 2021-10

    1. 31, Experiencing Tetris Effect: I’m absolutely in love with Tetris Effect.
  15. 2021-09

    1. 16, A few of my favorite: Woodcased pencils (with erasers): In which I talk about a handful of pencils that I like, and the reasons that I like them.
  16. 2021-08

    1. 08, On Heathcliff and hackish image manipulation: In which I talk about both the ethics and technical details of my Twitter account which posts a mashup of a random Heathcliff panel and a random Heathcliff caption.
  17. 2021-04

    1. 22, Sony's resin tubes: Ostensibly a review of the Sony LSPX-S2.
  18. 2021-03

    1. 08, You need a Torx T10 driver to disassemble the 8BitDo Arcade Stick: Notes on customizing the 8BitDo Arcade Stick.
  19. 2021-02

    1. 26, The voice of a wizard hacking away: I was posed with an interesting challenge for a zine about wizards!
  20. 2021-01

    1. 13, Artwork of the Channel F (external): Links to a piece by Kate Willaert diving deep into the artwork of the Fairchild Channel F.
    2. 07, Two slim keyboards: Nerdy keyboard talk. More specifically, I compare the Keychron K3 with Keychron Slim Optical switches and the Morgrie RKB6801 with Kailh choc switches.
  21. 2020-12

    1. 29, Digirule 2U: On a ruler-sized binary single-board computer that harkens back to the dev boards of yore.
  22. 2020-11

    1. 25, Medium/Message: Music and Medium: On pieces of music that exploited their release media in novel and/or unique ways.
    2. 09, Rediscovering Compact Cassettes: Well, it’s 2020 and I’m listening to cassettes again.
  23. 2020-10

    1. 04, Super Mario Bros. 35: On Nintendo’s wild new battle royale implementation of Super Mario Bros.
  24. 2020-09

    1. 30, Replacing a Fan
    2. 21, Don't turn off the lights: On a spoopy little visual-novel-esque game that managed to invigorate and inspire me.
  25. 2020-08

    1. 11, I bought another four-function calculator: On a modern recreation of a classic Casio game/calculator.
  26. 2020-07

    1. 30, Learning opsec with Nermal
    2. 11, Monster Care Squad: This game rules, and the creators are doing incredible shit. Check it out.
  27. 2020-06

    1. 16, All of the Windows Explorers, together at last (external): Link to a post by Gravis chronicling every version of Windows Explorer from Windows 1 onward.
    2. 09, Hollow hearts: This post is about like buttons, not potatoes.
    3. 04, Dismantle each and every police force. (external): Link goes to the donation page for Black Visions Collective. Donate if you can.
    4. 03, Experiencing the Casio S100: For whatever reason, I acquired Casio’s bizarre $300 showpiece of a basic calculator.
  28. 2020-05

    1. 24, The 1st Dictionary With Attitude: Remember that time Jim Davis teamed up with Merriam-Webster to make ‘Garfield’s Favorite Dictionary?’
    2. 19, Yet another baffling UX decision from Adobe: Adobe inexplicably changed a keyboard shortcut in Acrobat, breaking years of muscle memory. I hate this company.
    3. 05, A test of three zippers: Trying out three archive/unarchive applications for Windows.
    4. 03, Geometry Expressions
    5. 02, Quarantine food: 7DAYS Croissants: In which I eat some foods while in isolation and… well… write about them.
  29. 2020-04

    1. 22, Backward compatibility in operating systems: On the respective values in the differing approaches between Apple and Microsoft regarding backward compatibility.
    2. 05, Open Mic Aid (external)
  30. 2020-03

    1. 16, Solving puzzles using Sentient Lang: In which I briefly explain a puzzle that I opted to cheat at, and how I cheated using a fascinating language, Sentient.
    2. 09, Caltrops: An initial set of thoughts on a simplistic d4-based TTRPG mechanism.
  31. 2020-02

    1. 26, Unicode bloats and emoji kitchens: On the perception of Unicode becoming bloated, and Google’s emoji-masher-upper of a keyboard.
    2. 06, On Animal Crossing and native UX: Nintendo (of Australia) has revealed that Animal Crossing: New Horizon will only support one island per console.
  32. 2020-01

    1. 27, On the Kensington Expert Wireless (and other pointing devices)
    2. 23, The new mobile Tetris is a travesty: A new company is in charge of Tetris on mobile platforms, and they have entirely botched the job.
    3. 17, Tetris Microcard vs. Tetris Micro Arcade: On two handheld Tetris games — one quite good, the other quite poor.
    4. 07, 2019, a personal video game retrospective: On the video games that I loved that were released in the garbage year of 2019.
  33. 2019-12

    1. 26, On computers, particularly the HP Spectre x360: Likes and dislikes of my new computer.
    2. 11, (Finally) playing Pokémon: I played a Pokémon for the first time!
    3. 06, Cats, dogs, and birbs (according to my phone): Some things that my phone thinks are cats, some things that my phone thinks are dogs, some things that my phone thinks are birds. Also an illustration of a bird.
    4. 04, On the dot org situation (external): Read what the EFF has to say about the sale of the .org top-level domain.
  34. 2019-11

    1. 21, Garfield Kart: Furious Racing is out, but whatever: In which I review Garfield GO for some reason.
  35. 2019-10

    1. 30, IDBiG: Implicitly-Dimensioned Binary Grid
    2. 24, Keyboards, old and new: On the subtle differences between the QWERTYs of the typewriter eras and the QWERTY of today.
    3. 22, Objects: A wee TTRPG, or a shell of an idea of one, about the things in your room finding one another.
    4. 14, I am writing about the goose game: My favorite little details from my time as a horrible goose.
  36. 2019-09

    1. 26, Hey go check out Disposable Heroes on Kickstarter (external): My pals at Sandy Pug Games have a really cool PbtA game on Kickstarter right now, maybe go look at it!
    2. 12, An accidental PDF bomb: On a weird, infinitely-nested pair of tags in a PDF file.
  37. 2019-08

    1. 30, Solo: Islands of the Heart: On an odd little introspective puzzle game.
    2. 26, Font changes, hopefully no major issues: I’m hosting the fonts I use on this site now. That’s about all this post says.
    3. 22, The poetics of TTRPGs: On TTRPG design that fills me with a certain sense of poetry.
  38. 2019-07

    1. 23, WTPDF: Role Mapping: A brief explanation of role maps in tagged PDFs and why you should care.
  39. 2019-06

    1. 25, Changing and updating the brhfl dot com template
    2. 07, Acrobat: The disparity of tagging methods: On the various quirks with the various methods of tagging PDFs in Adobe Acrobat.
  40. 2019-05

    1. 31, (Retro) Single-board computers: In which I get soppy over the most hackish of old microcomputers, and discover a modern analogue.
    2. 23, MINOL and the languages of the early micros: On MINOL, a very small BASIC-inspired language written by a high-school junior in the ‘70s.
    3. 17, Time again for anger: Fuck everything, here are some reproductive rights groups to donate to.
    4. 06, VTL-2: golfing and preservation: On a minimalist programming language from the mid-1970s, and whether or not we even care.
  41. 2019-04

    1. 23, The unsettling meows of a Garf: A bunch of weird thoughts about a weird game about an orange cat.
    2. 17, VT100 Line Drawing: On using VT100 control codes to print line drawing characters in dc.
    3. 09, Allocations: On partitioning and formatting a thing.
  42. 2019-03

    1. 26, Baba is Turing Complete (external): External link to Matthew Rodriguez’s demonstration of Turing completeness in the video game, Baba is You.
    2. 10, The avocado with legs: On Avo, a peculiar little adventure from Playdeo.
    3. 01, On Twine (and my first Twine project): On Twine and making my first weird little Twine experiment, yum yum you are a bread.
  43. 2019-02

    1. 15, Tetris 99: Early thoughts on Arika’s new battle royale Tetris for the Nintendo Switch.
    2. 11, Build your own dial-up ISP in 2019 (external): External link to an explanation of how to set up a dial-up ISP in one’s home.
    3. 10, Curtailing Amazon purchases: On my personal recent issues with Amazon customer support, and how core aspects of the experience seem to be decreasingly consumer-centric.
  44. 2019-01

    1. 30, RIP, Wii Shop Channel: On a sad day for the Nintendo Wii
    2. 04, Be gone, 2018: A bunch of stuff I liked that came out in 2018.
  45. 2018-12

    1. 23, 365 Numbers: In which I potentially learn about numbers on the daily.
    2. 10, Site updates, supporting open source software, &c.: Various bits about the goings-on of my blog, as well as a handful of open source projects that help keep the thing running (and how to support them).
    3. 06, "I don't know what to say" (external): External link to a github issue thread regarding an interesting bit of malicious code.
    4. 03, Portal, Commodore 64 style: Brief thoughts about Jamie Fuller’s Commodore 64 adaptation of Portal.
  46. 2018-11

    1. 11, The VCSthetic: On the chip behind the typical aesthetic of Atari 2600 games.
  47. 2018-10

    1. 26, A few of my favorite: Tetrises (Tetrii? Tetrodes?): On the versions of Tetris that I routinely pull out.
    2. 23, Get angry again (Unicode edition): In which I discuss the erosion of civil liberties but also UTF-8, I guess.
    3. 16, Honey walnut, please: A bagel-fueled ramble on the difference between emoji glyphs and the Unicode Standard.
    4. 08, JPEG Comments: On an early ‘90s attempt at DRM via commenting image data out of JPEGs.
  48. 2018-09

    1. 25, Americana: On an upcoming tabletop RPG, and the experiential details that make it stand out to me.
    2. 18, Solo play: Cardventures: Stowaway 52: On a choosable narrative presented via cards instead of book.
    3. 01, Sea Duel: On Sea Duel, a rather complex ‘programming’ game for the Milton Bradley Microvision.
  49. 2018-08

    1. 29, Oh-so-many colors: In which I struggle with colorful things.
    2. 22, Time itself (external): Article on SWLing Post about our government shuttering the nation’s time-synchronizing radio transmitters.
    3. 19, 256 pixels: On successfully rebuilding a functional Milton Bradley Microvision, and playing several games in their 256-pixel glory.
    4. 16, Accessibility myths: The misguided war on merged cells: On why ‘don’t merge cells’ is bad accessibility advice.
    5. 06, Lava lamps as HRNGs (external): Interesting article on Wired about Cloudflare’s use of lava lamps as hardware random number generators.
    6. 03, Amplitude Modulation: On the absurdity of proprietary digital streams taking over AM radio.
  50. 2018-07

    1. 30, DuckDuckGo: On the plausibility of using DuckDuckGo (a search engine that isn’t Google) as a primary search engine.
    2. 25, HTTPS and categories: I turned on HTTPS and fixed some categories. This is honestly a pretty boring post.
    3. 16, What pros?: On my lack of understanding regarding the professional markets Apple is targeting.
    4. 11, Another World: Reminiscing about a game in which you die, die, and die some more.
    5. 03, Part Time UFO: On HAL Laboratory’s adorable first entry into mobile gaming.
    6. 01, Kakoune: In which I experiment with a modal text editor that stands out by merely not being vim.
  51. 2018-06

    1. 25, Solo play: Coffee Roaster: On Coffee Roaster; an excellent bag-building game for one.
    2. 05, Revisiting my Linux box: On bringing my Linux laptop back up to speed.
  52. 2018-05

    1. 30, Accessibility myths: The deceitful panacea of alt text: On the pitfalls of immediately jumping to ‘alt text!’ as an accessible data presentation solution.
    2. 16, decolletage.vim: On my new vim color scheme, which looks a lot like this blog.
    3. 11, Examining 'my .vimrc': On checking out the .vimrc files of others.
    4. 02, Reversing Markdown: In which I muse over the pains of converting from (something) to Markdown.
    5. 01, Accessibility myths: The delusion of accessibility checkers: In which I gripe over how positively broken so-called accessibility checkers are.
  53. 2018-04

    1. 27, A few of my favorite: Slide rules: In which I discuss a number of impractical mathematical devices.
    2. 24, netrw and invalid certificates: On getting past invalid certificates with netrw.
    3. 18, Nancy (ca. 2018): The comic strip Nancy is good again!
    4. 12, NPR's 150 greatest albums made by women (external): NPR released an inspiring list of the 150 best albums made by women. Not without its flaws, but great nonetheless.
    5. 06, FOSTA-SESTA
    6. 02, Mirror: In which I gush upon Mirror, a genuinely wonderful tabletop RPG.
  54. 2018-03

    1. 28, Trying Twitterific: In which I largely condemn Twitter and briefly praise Twitterrific.
    2. 08, Distant megaphones: On the sounds of the District.
    3. 06, An interesting memcached/UDP amplification attack (external): External link to a Cloudflare blog post about an interesting amplification DDOS attack using memcached as the vector.
  55. 2018-02

    1. 20, Weird Amazon/CreateSpace fraud (external): Krebs on Security article about a very peculiar scam involving CreateSpace
    2. 08, Dotfile highlights: .vimrc: Some of the (hopefully) more interesting aspects of my .vimrc dotfile.
    3. 02, Personal Log: On reducing the friction of keeping a personal log in vim.
  56. 2018-01

    1. 26, The death of Miitomo: Mourning the loss of a very important virtual dollhouse.
    2. 20, Firefox mobile: On the mobile version of Firefox, and how it compares to Chrome.
    3. 18, Boing Boing is being sued over a hyperlink (external): In which a frivolous lawsuit is brought against the parent company of Boing Boing.
    4. 06, Interpreting 69lang (a ;# dialect) in dc: On transliterating a pointless language in order to build a pointless interpreter in dc.
  57. 2017-12

    1. 28, "You're scaring us" (external): On some very poor decision-making at Mozilla.
    2. 26, As Queen, I keep dying: On Reigns: Her Majesty, an absolutely brilliant sequel.
    3. 08, Animal Crossing: Pocket Camp: My mixed bag of thoughts on Animal Crossing: Pocket Camp.
    4. 06, Firefox Quantum: On a long-time-coming version of Firefox that isn’t pure misery.
    5. 05, SVG d6: On using classes to hide/show pips of a six-sided die in an SVG.
  58. 2017-11

    1. 25, Antiquine: Notes on a weird quine-like programming challenge.
    2. 18, Firefox fixes (et cetera): In which I discuss a handful of frustrating touch-ups to brhfl.com to accommodate both Firefox and, weirdly, iOS.
    3. 13, QR codes from box-drawing characters: In which I waste a wee bit of time demonstrating that box-drawing characters can be used to render QR codes.
    4. 08, A billion points: an SVG bomb: On overloading web browsers with a ~2kB SVG file.
    5. 05, The internet sucks (external): The internet is a cesspool and we are all suffering for it.
  59. 2017-10

    1. 20, SVGs: On preparing SVGs for this here website.
    2. 17, Aztec diamonds: Shifted like tangrams: On having puzzled my way to the solution to the Aztec diamond problem.
    3. 16, Aztec diamonds: Testing the reversed Aztec numbers: In which I confirm the first 50 billion or so numbers from A046092 can be reversed to reveal the dimensions of the square they would grid.
    4. 12, Aztec diamonds: How I came to learn of them: Of grids and Aztec diamonds
    5. 07, Golfing in Eukleides
    6. 05, Fight our administration's hate, now. (external)
  60. 2017-09

    1. 15, Tetris has been implemented in Conway's Game of Life (external)
    2. 11, Sinclair Scientific Programmable: On a quirky old ‘programmable’ calculator.
  61. 2017-08

    1. 24, A few of my favorite: Pink pencils: In which I briefly review (or something) six pink mechanical pencils.
    2. 17, Bubble sort in dc: On writing a bubble sorter in dc
    3. 08, Sieve of Eratosthenes
    4. 03, Post updates: A few notes on some older posts, as well as general blog musings
  62. 2017-07

    1. 29, Eukleides: On Eukleides, a geometric drawing language and interpreter
    2. 26, A call to donate to Lambda Legal (external): In which I beg people to donate to NPOs fighting for queer folks (again)
    3. 24, Nth-order Fibonacci sequence in dc: On calculating arbitrary-order Fibonacci sequences in dc
    4. 22, Bitcoin Explained (with Emoji) (external)
    5. 19, Nearest Fibonacci number in dc
    6. 17, Scaling visualized data using common multiples: On a scaling problem in visualized information.
    7. 10, Anchors, away!: On ‘anchor’ as legacy web terminology.
    8. 09, How not to write about trans folks: In which I get too depressed over a poorly written article about Wendy Carlos
    9. 02, The Classic Sound of the Moog Ladder Filter (external): Linky-link to a wonderful little tribute to the Moog ladder filter.
  63. 2017-06

    1. 28, Field recording with the Tascam GT-R1: On using a handheld guitar recorder with contact microphones.
    2. 22, Inline audio player: On my little inline audio player for posts.
    3. 21, Compromised: On having my money snatched from me.
    4. 16, Americium-241 as a hardware random number generator (external)
    5. 06, Brief thoughts on the iMac Pro: Mulling over the octodecacore iMac.
    6. 01, Discoveries: On what we’ve discovered.
  64. 2017-05

    1. 12, A chessboard for pebbling: A little playable version of a math puzzle spotted on Numberphile.
    2. 12, Speech synthesis: On the increasing unnecessary use of flawed speech synthesizers.
    3. 10, Arbitrary precision: On always forgetting about arbitrary precision in dc.
  65. 2017-04

    1. 23, Separating cd and pushd: On the differences between cd and pushd, and the follies of conflating the two.
    2. 20, Tagging in Acrobat from the keyboard: Tips for navigating the seemingly innavigable tags panel in Acrobat.
    3. 18, Extracting JPEGs from PDFs: On extracting JPEGs from PDFs on the command line
    4. 11, Fireworks, and its bloated PNGs: On why one should be very, very careful exporting PNGs from Fireworks.
    5. 10, Binaries and hex editors: On what possible reason hex editors have for existing.
    6. 10, Playlist for a new turntable: Ten tracks to christen a new turntable
    7. 07, Breaking Binaries (external): Great article on intersectionality in classical composition competitions, essentially.
    8. 05, Template updates: Just a few notes on some template polish.
    9. 04, Semaphore and sips redux: On chained commands in parallel/semaphore.
    10. 02, Darwin image conversion via sips: On a Darwin-specific image conversion binary.
  66. 2017-03

    1. 29, Of lynx and curl: On using lynx and curl in tandem to pull lists of links.
    2. 10, Game-in-a-post: Rolling Market: A playable version of my solo dice game, ‘Rolling Market’.
    3. 07, Rolling Market introduction & rules: Rules to a little solo dice game I’ve been working on for a while.
  67. 2017-02

    1. 26, Lenovo Yoga Book: On a weird laptoppish, tabletish, non-keyboardish device.
    2. 21, Game-in-a-post: Sid Sackson's Solitaire dice: A quick little in-post implementation of a great solo dice game.
    3. 09, Solo play: One Deck Dungeon: On One Deck Dungeon, a fantastic dungeon-crawl card/dice game for one or two.
    4. 07, Solo play: Deep Space D-6: On Deep Space D-6, an anxiety-inducing worker placement game for one
    5. 07, Solo play: Friday: On Friday, a solo card game about saving Robinson Crusoe.
    6. 02, Solo play: Onirim: On Onirim, a wonderful solitaire… dream-crawler?
  68. 2017-01

    1. 30, Solo play: Intro and Dungeon Roll: The first in a series of brief write-ups re: solo board and card games.
    2. 12, Brains: Japanese Garden: Quick thoughts on a Reiner Knizia puzzle
    3. 10, This is not crazy: On the casual deprecating usage of language describing mental illness.
    4. 05, Position Descriptions: On incomprehensible technical job descriptions.
    5. 03, The Lazy He: On condescending justifications for maleness as a default.
  69. 2016-12

    1. 26, Yamzod: On a new dice-chucking concept
    2. 16, Super Mario Run: Initial musings on Mario’s first mobile foray
    3. 02, Karuba: Solo: On variant rules for solo Karuba play
  70. 2016-11

    1. 24, Karuba: On the potential for correspondence play of the game Karuba.
    2. 15, Many organizations need support now; Trans Lifeline is one (external): Just my suggestion out of a thousand of suggestions of organizations that need donations right now.
    3. 03, Automatic excitement: video as default: On video as a default medium, and the death of Vine
  71. 2016-10

    1. 27, Musical numbers (external): The On-Line Encyclopedia of Integer Sequences creates music from… well… integer sequences!
    2. 26, No escape: On the MacBook Pro’s missing escape key, and what ‘pro’ means.
    3. 21, Game-in-a-post: Dim Corridor: A puzzling little diversion, playable in the post.
    4. 20, "Everything we assumed about how people use the dictionary was wrong." (external): A Merriam-Webster lexicographer discusses the dictionary’s Twitter presence
    5. 11, Pizza dreams: In which I discuss dreaming about pizza repeatedly.
    6. 11, Making multiple directories with mkdir -p: Quick little tip for creating a handful of directories all at once
    7. 03, Game-in-a-post: Yz (or, on post-specific JS/CSS requirements in Hugo): A single hand of a five-die diversion.
    8. 01, Finding the greatest Yahtzee score: On calculating the best Yahtzee score, given a roll.
  72. 2016-09

    1. 29, Fractran (external): Great article on coding in a bizarre language built of fractions.
    2. 20, wo: 9-byte modulo: On small word sizes vs. full instruction sets.
    3. 14, Telephoto: On what makes a telephoto lens a telephoto lens.
    4. 13, wo: Registers: Initial thoughts on registers in wo.
    5. 10, Swiftpoint GT: On a peripheral I wanted to love.
    6. 08, Pi from pi (external): In which Rhett Allain uses the (seeming) randomness of pi to approximate pi.
    7. 06, wo: Stacks: Thoughts on stacks in wo, and what to do with them
    8. 05, wo: Implementing the interpreter: Thoughts about how to make a wo interpreter work.
  73. 2016-08

    1. 31, wo: A truth machine in wo3: On wo instructions 2 & 3, and a single-byte implementation of a truth machine.
    2. 30, wo: Numbers: On numbers in wo, big and small.
    3. 29, wo: Word size: On adjusting word size in a wo program.
    4. 26, wo: Introduction: Introducing ‘wo’, an as-of-yet theoretical code golf language utilizing variable word sizes
    5. 25, Your Brand New Linux Install (A letter to my future self): A letter to my future self who is about to begin a minimal Ubuntu install
    6. 22, Of mice and meh: On my struggle to find the perfect mouse.
    7. 13, Alphasmart Neo2: On a keyboard with a screen, and not much else.
    8. 10, Collatz sequences in dc: Rendering out a fun mathematical phenomenon in dc.
    9. 09, dc as a code golf language: In which I question the viability of dc for code golf by golfing ‘99 Bottles of Beer’
    10. 07, A night of Pokémon Go: Reflections on a night of catching Pokémon
  74. 2016-07

    1. 30, Licensing: On the liberal licensing of this site’s content.
  75. 2012-01

    1. 25, dc: A primer on dc, the POSIX arbitrary-precision calculator
  76. 2010-08

    1. 07, dvtm and the mouse: On buggy mouse behavior in dvtm.
  77. 2010-07

    1. 24, SCorCh, Part Two: Continued thoughts on Simple Correspondence Chess
    2. 20, SCorCh - Simple Correspondence Chess: On ‘Simple Correspondence Chess’, a conceptual experiment
  78. 2010-06

    1. 19, Smartenter: On smartenter and fish
    2. 13, Job Control: On job control in fish (the friendly interactive shell)
    3. 12, Multitasking vs. Simultasking: On a couple of imagined multitasking paradigms
  79. 2010-05

    1. 12, ep: On using eLinks as a pager
    2. 06, dc Syntax for Vim: On writing a vim syntax file for a rather ugly language.
  80. 2010-02

    1. 10, On multitasking: On multitasking
  81. 2009-11

    1. 09, Back to my MacVim: On MacVim, which I have largely outgrown since 2009