Series
Pink pencils : In which I briefly review (or something) six pink mechanical pencils.Slide rules : In which I discuss a number of impractical mathematical devices.Tetrises (Tetrii? Tetrodes?) : On the versions of Tetris that I routinely pull out.Woodcased pencils (with erasers) : In which I talk about a handful of pencils that I like, and the reasons that I like them.
The delusion of accessibility checkers : In which I gripe over how positively broken so-called accessibility checkers are.The deceitful panacea of alt text : On the pitfalls of immediately jumping to ‘alt text!’ as an accessible data presentation solution.The misguided war on merged cells : On why ‘don’t merge cells’ is bad accessibility advice.
How I came to learn of them : Of grids and Aztec diamondsTesting the reversed Aztec numbers : In which I confirm the first 50 billion or so numbers from A046092 can be reversed to reveal the dimensions of the square they would grid.Shifted like tangrams : On having puzzled my way to the solution to the Aztec diamond problem.
.vimrc : Some of the (hopefully) more interesting aspects of my .vimrc
dotfile.
Yz (or, on post-specific JS/CSS requirements in Hugo) : A single hand of a five-die diversion.Dim Corridor : A puzzling little diversion, playable in the post.Sid Sackson's Solitaire dice : A quick little in-post implementation of a great solo dice game.Rolling Market : A playable version of my solo dice game, ‘Rolling Market’.
Implicitly-Dimensioned Binary Grid
Music and Medium : On pieces of music that exploited their release media in novel and/or unique ways.
Intro and Dungeon Roll : The first in a series of brief write-ups re: solo board and card games.Onirim : On Onirim, a wonderful solitaire… dream-crawler?Friday : On Friday, a solo card game about saving Robinson Crusoe.Deep Space D-6 : On Deep Space D-6, an anxiety-inducing worker placement game for oneOne Deck Dungeon : On One Deck Dungeon, a fantastic dungeon-crawl card/dice game for one or two.Coffee Roaster : On Coffee Roaster ; an excellent bag-building game for one.Cardventures: Stowaway 52 : On a choosable narrative presented via cards instead of book.
Introduction : Introducing ‘wo’, an as-of-yet theoretical code golf language utilizing variable word sizesWord size : On adjusting word size in a wo program.Numbers : On numbers in wo, big and small.A truth machine in wo3 : On wo instructions 2 & 3, and a single-byte implementation of a truth machine.Implementing the interpreter : Thoughts about how to make a wo interpreter work.Stacks : Thoughts on stacks in wo, and what to do with themRegisters : Initial thoughts on registers in wo.9-byte modulo : On small word sizes vs. full instruction sets.
Role Mapping : A brief explanation of role maps in tagged PDFs and why you should care.