Eukleides is decidedly not a golfing language, but when a geometry-related question came up on PPCG, I had to give it a shot. Eukleides can be quite rigid; for starters it is very strongly typed. Functions are declared by what they intend to return, so while set would be the shortest way to declare a function, it can’t really be exploited (unless returning a set is, in fact, desired). Speaking of sets, one thing that is potentially golfable is ‘casting’ a point to a set. Given a point, p, attempting a setwise operation on p will fail because a point does not automatically cast to a set (strict typing). p=set(p) will overwrite point p with a single-item set containing the point that was p. If, however, it is okay to have two copies of the point in the set, p=p.p is three bytes shorter.
If user input is required, the command number("prompt") reads a number from STDIN. The string for the prompt is required, though it can be empty (""). Thus, if more than four such inputs (or empty strings for other purposes) are required, it saves bytes to assign a variable with a one-letter name to an empty string.
Whitespace is generally unavoidable, but I did come to realize that boolean operators do not need to be preceded by whitespace if preceded by a number. So, if a==7or a==6 is perfectly valid. aor a, 7ora, 7 or6 are all invalid, however. This may be an interpreter bug, but for the time being it is an exploitable byte.
Finally, loci. Loci are akin to for-loops that automagically make sets. Unfortunately, they don’t seem to care much for referencing themselves mid-loop, which meant that I couldn’t exploit how short of a construction they are compared to manually creating a set in a for-loop.
This was a fun exercise, and just goes to show that if you poke around at any language enough, you’ll find various quirks that may prove useful given some ridiculous situation or another.
Despite having failed out of geometry in my younger days, it has become my favorite sort of recreational math. I think, back in elhi geometry, too much emphasis was placed on potential practical applications instead of just distilling it down to the reality that this was what math was before there was any sort of formal mathematical system. Geometry is hands-on, it’s playful, and as such I have come to really enjoy playing with it. As much as I enjoy doing constructions with a straightedge and compass, I occasionally poke around to see what tools exist on the computer as well. Recently, I stumbled across a very neat thing: Eukleides.
I’m drawn to Eukleides because it is a language for geometry, and not a mouse-flinging WYSIWYG virtual compass. This seems contradictory given my gushing about geometry being hands-on, and don’t get me wrong – I love a hands-on GUI circle-canvas too1. But sometimes (often times) my brain is in code-mode and it’s easier to express what I’m trying to do in words than to fiddle around with a mouse. And a task like ‘intersecting a couple of circles’ is far more conducive to writing out than, say, laying down an SVG illustration from scratch.
There you have one of the first constructions learned by anyone studying geometry – bisecting an angle with three arcs (or, full-blown circles in this case). Angle ∠abc is bisected by segment bbi. Here’s the code:
% Percent signs are comments
a=point(7,0); b=point(0,0) % Semicolons and newlines separate commands
a b c triangle 5,-40°
d=d; e=e % Intersections return sets (arrays), extract the points
a 0°; b 180°; c 40° % Label the points
d -40° gray; e 90° gray
a,b,bi; bi,b,c 1.5 % Make the angle markers
g lightgray; h gray
Note that the code originally used shades of grey, I shifted these around to match my site’s colors when I converted the resulting EPS file to SVG. The code is pretty straightforward: define some points, make an angle of them, draw a circle, intersect segments ab and bc, make some more circles, intersect where the circles meet, and boom – a bisected angle. The language reminds me a bit of GraphViz/DOT – purpose-built for naturally expressing how things will be drawn.
We can actually prove that the construction works without even generating an image file. Removing the draw and label sections, and replacing them with some print (to stdout) statements calling angle measurement functions:
a b c triangle 5,-40°
%%%%%%%% New content starts here:
We get ∠abc, ∠abc/2, ∠abbi, and ∠bcbi. The last three of these should be equal, and:
…they are! We can also do fun things like dividing the circumference of a circle by its diameter:
…to get 3.14159. Very cool. There are a few improvements I would like to see. Notably, while you can label points etc. with their names, I can’t find a way to add arbitrary labels, or even labels based on functions. So you can’t (seemingly) label a line segment with its length, or an angle with its measure. Also, the interpreter wants ISO 8859-1 encoding, and it uses the degree symbol2 (°) to represent angle measures. This gets all flippy-floppy when moving to UTF-8, and in fact if I forget to convert a file to ISO 8859-1, I’ll get syntax errors if I use degree symbols. Finally, it only outputs to EPS; native SVG would be incredibly welcome.
Eukleides is a lot of fun to play with, and it’s worth mentioning that it has looping and conditionals and the like, so it is programmable and not just computational or presentational. Presumably some pretty interesting opportunities are thus opened up.