VTL-2: golfing and preservation

I’ve been playing with Gary Shannon and Frank McCoy’s minimalist programming language from the ‘70s, VTL-2 PDF as of late. Written for the Altair 8800 and 680 machines, it was designed around being very small – the interpreter takes 768 bytes in ROM. It has quite a few tricks for staying lean: it assumes the programmer knows what they’re doing and therefore offers no errors, it uses system variables in lieu of many standard commands, and it requires that the results of expressions be assigned to variables. It is in some ways terse, and its quirks evoke a lot of the fun of the constrained languages of yore. So, I’ve been playing with it to come up with some solutions for challenges on Programming Puzzles and Code Golf Stack Exchange (PPCG)1.

I mentioned that it is in some ways terse, and this is a sticking point for code golf. VTL-2 is a line-numbered language, and lines are rather expensive in terms of byte count. Without factoring in any commands, any given line requires 4 bytes: (always) two for the line number, a mandatory space after the line number, and a mandatory CR at the end of the line. So, at a minimum, a line takes 5 bytes. This became obvious when golfing a recent challenge:

3 B=('/A)*0+%+1

saved a byte over

3 B='/A
4 B=%+1

These almost certainly look nonsensical, and that is largely because of two of the things I mentioned above: the result of an expression always needs to be assigned to a variable, and a lot of things are handled via system variables instead of commands. For example, ' in the code above is a system variable containing a random number. There is no modulo nor remainder command, rather % is a system variable containing the remainder of the last division operation. Thus originally, I thought I had to do a division and then grab that variable on the next line. As long as the division is performed, however, I can just destroy the result (*0) and add the mod variable, making it a single shot. It’s a waste of our poor Altair’s CPU cycles, but I’m simulating that on modern x64 hardware anyway. And despite the extra characters, it still saves a byte2.

Other notable system variables include ? for input and output:

1 A=?
2 ?="Hello, world! You typed "
3 ?=A

Line 1 takes input – it assigns variable A to the I/O variable, ?. Line 2 prints “Hello, world! You typed &rquo;, and then line 3 prints the contents of variable A. Lines 2 and 3 assign values to the I/O variable. The system variable # handles line numbers. When assigned to another variable (I=#), it simply returns the current line number. When given an assignment (#=20), it’s akin to a GOTO. The former behavior seems like it could come in handy for golf: if you need to assign an initial value to a variable anyway, you’re going to be spending 4 bytes on the line for it. Therefore, it may come in handy to, say, initialize a counter by using its line number: 32 I=#.

Evaluation happens left-to-right, with functional parentheses. Conditionals always evaluate to a 1 for true and a 0 for false. Assigning the line number variable to a 0 in this way is ignored. With that in mind, we can say IF A==25 GOTO 100 with the assignment #=A=25*100. A=25 is evaluated to a 1 or a 0 first, and this is multiplied by 100 and # is assigned accordingly. ! contains the last line that executed a #= plus 1, and therefore #=! is effectively a RETURN.

There’s obviously more to the language, which I may get into in a future post3. Outside of the syntactical quirks which make it interesting for hobbyist coding, the matter of running the thing makes it less than ideal for programming challenges. Generally speaking, challenges on PPCG only require that a valid interpreter exists, not that one exists in an online interpreter environment such as Try It Online (TIO). In order to futz around in VTL-2, I’m running a MITS Altair 8800 emulator and loading the VTL-2 ROM. TIO, notably, doesn’t include emulation of a machine from the ‘70s with a bundle of obscure programming language ROMs on the side.

This brings me to my final point: how much effort is being put into preserving the lesser-known programming languages of yore, and how much should be? I personally think there’s a lot of value in it. I’ve become so smitten with VTL-2 because it is a beautiful piece of art and a brilliant piece of engineering. Many languages of that era were, by the necessity of balancing ROM/RAM limitations with functionality and ease of use. Yet, there’s no practical reason to run VTL-2 today. It’s hard to even justify the practicality of programming in dc, despite its continued existence and its inclusion a requirement for POSIX-compliance. New esoteric languages pop up all the time, often for golfing or for sheer novelty, yet little to no effort seems to be out there to preserve the experimental languages of yesteryear. We’re seeing discussions on how streaming gaming platforms will affect preservation, we have archive.org hosting a ton of web-based emulators and ROMs, we have hardware like Applesauce allowing for absolutely precise copies to be made of Apple II diskettes. Yet we’re simply letting retro languages… languish.

To be clear, I don’t think that this sort of preservation is akin to protecting dying human languages. But I do think these forgotten relics are worth saving. Is “Hello, world!” enough? An archive of documentation? An interpreter that runs on an emulator of a machine from 1975? I don’t know. I don’t feel like I have the authority to make that call. But I do think we’re losing a lot of history, and we don’t even know it.


  1. Without littering the post, here’s Hello, World!, Simulating Exploding Dice, Print every character your program doesn’t have, Implement a Truth-Machine, and Capitalize first letter of each word of input. ↩︎
  2. I realized after making this edit that the parentheses were unnecessary as well. I left them in here to show that even with those two extraneous bytes, the single line was golfier. ↩︎
  3. One thing that I couldn’t quite figure out how to fit elsewhere: & is the last byte of the program, so ?=& before and after entering a program should make byte counting simple. ↩︎