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Super Mario Run

So, Super Mario Run has been out for half a day or so now, and I’m sure more meaningful opinions than mine are bouncing around all over the internet. It’s just too juicy to not set my own uninspired thoughts in pink internet stone, however. I’ve always been a Nintendo fan. These days I really don’t game much at all. The occasional weird indie, a nostalgic retro re-release here and there, but mostly if I’m gaming on a screen it’s either a roguelike on the computer or a board game adaptation or point-and-click (point-and-tap?) adventure on the phone. The last consoles I’ve owned were the original Wii and DS Lite. All this to say, having a Nintendo side-scroller on my phone is ridiculously exciting. The game is a ton of fun, well worth the cost of entry, and generally feels very much like a Super Mario Bros. game. A few thoughts:

All in all, this game is precisely what I had hoped for. Nintendo has some work to do adapting to a world where they exist outside of their own consoles, but they game through in a huge way on this game. It doesn’t feel half-assed or phoned-in. It feels like a Super Mario game.